SnapshotSignals

Properties

Link copied to clipboard
val conflictEmitted: SignalInfo

This signal is emitted when saving or loading a game, whenever a conflict occurs.

Link copied to clipboard
val gameLoaded: SignalInfo

This signal is emitted when calling the com.jacobibanez.plugin.android.godotplaygameservices.GodotAndroidPlugin.loadGame method or after selecting a saved game in the window opened by the com.jacobibanez.plugin.android.godotplaygameservices.GodotAndroidPlugin.showSavedGames method.

Link copied to clipboard
val gameSaved: SignalInfo
Link copied to clipboard