saveGame
fun saveGame(fileName: String, description: String, saveData: ByteArray, playedTimeMillis: Long, progressValue: Long)
Saves game data to the Google Cloud. The com.jacobibanez.plugin.android.godotplaygameservices.signals.SnapshotSignals.gameSaved signal will be emitted after saving the game.
Parameters
fileName
The name of the save file. Must be between 1 and 100 non-URL-reserved characters (a-z, A-Z, 0-9, or the symbols "-", ".", "_", or "~").
description
The description of the save file.
saveData
A ByteArray with the saved data of the game.
playedTimeMillis
The played time of this snapshot in milliseconds.
progressValue
The progress value for this snapshot.