loadGame

fun loadGame(fileName: String, createIfNotFound: Boolean = false)

Loads game data from the Google Cloud. This method emits the com.jacobibanez.plugin.android.godotplaygameservices.signals.SnapshotSignals.gameLoaded signal.

Parameters

fileName

The name of the save file. Must be between 1 and 100 non-URL-reserved characters (a-z, A-Z, 0-9, or the symbols "-", ".", "_", or "~").

createIfNotFound

False by default. If true, the snapshot will be created if one cannot be found.